But MERC provide some low cost militia trainers (Flo & Biff) plus Gasket who is good at maintaining your weapons. You want high wisdom for mercs that are keepers - it governs the speed at which their stats rise. As they level up, they match the higher rank mercs in stats but remain cheaper. ![]() I tend to build from a Eurotrash team - Grunty (night ops + heavy weapons), Igor (all-rounder), Barry (lockpick with electronics skill so escapes nasty traps) and Buns (early sniper/ mid-game trainer and leader of the B team). I tend to make my custom a night ops + auto weapon expert. They give you an extra square of vision at night, which is the difference between clearing a map effortlessly and ending up looking like the extras from the Wild Bunch. All it does is open up a fantastic sidequest that you don't want to miss (one of your mines will stop working and it won't be because the vein as run dry.).įor night fighting to be worthwhile, you need mercs with the night ops trait - Scope and Raven are my favs but are too pricey to start with. I would go for Sci-Fi rather than realistic. It's just more variety and it also tends to mean that you get long guns quicker - specifically, the very handy SKS rifle. You want Loads of Guns - basically it gives you access to the Warsaw Pact armory as well as the NATO stuff. I'd also recommend fighting at night with a team of mainly night ops fighters - it makes the battles much easier. I then head for Cambria, which is a major town with a hospital and quite a few sidequests (talk to people). He has a valuable stash of cash - that and the fight winnings will pay for most of your offensive (I recommend Scope). After that, I go back and take out Kingpin. What I do next is take the SAM on the west and then the town north of it (Chitzena?). To find the helicopter pilot:Īsk locals and they will give a clue to which swamp he is in. In reality, it should be the other way around. The one bad thing about JA2 is that you actually fight as an "anti-guerilla" - ie I hide out in the towns, protected by militias, and let Deidranna's men patrol the rural areas. I recommend travelling by helicopter - it is fast and you can sleep on the way, arriving refreshed for the battle without running into patrols etc. I guess you have taken the SAM near Drassen to open up the airport so you can buy stuff from Bobby Ray's? It also opens up the helicopter. ![]() You also want to do the fighting quest with Kingpin around 11pm - I recommend hiring Bull for it and drugging him up with energy boosts (save after each bout - it's buggy). Have you given the deed to the gay shopkeeper? And you given the porno tape to the lesbian bothering Hans? That opens up the best gundealer, Tony. You have done well rescuing Maria - here's some spoilers about what else to do in Kingpin's town: (And Deidranna can never slap Elliott enough for it not to be funny). And the game just oozes character and atmosphere from the moment you load up your laptop and the screen fades seamlessly into the strategic interface. It is kind of like Total War in that respect - mixing the tactical and strategic levels in a very successful way. The open strategic layer of JA2 (economy, recruitment, quests, city conquests etc) is a wonderful way of hanging the battles together. I'm replaying Fallout Tactics right now and it is ok, but just not a patch on JA2. The basic squad-level tactical combat has not been bettered. Jagged Alliance 2 is one of the absolute best games made ever.
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